This card's name is treated as "Umi". "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. Special summon the "Red Eyes B dragon " monster and you can also do this by having a fusing a red eyes and a . Then there's Samurai Skull. Yu-Gi-Oh! You can only use each effect of "Megaroid City" once per turn. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. Cards of the Red Stone: Spell: Normal: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. All "Crusadia" Link Monsters on the field gain 500 ATK. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). You can activate 1 of the following effects. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. You can only use this effect of "The Prime Monarch" once per turn. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. This effect is only applied while you control a LIGHT "Dream Mirror" monster. card.). Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Activate this card at the start of your Main Phase 1 or 2. card from your GY; Special Summon 1 "P.U.N.K." (This is treated as an Xyz Summon.). When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. When this card leaves the field, destroy that monster. All information is believed to be accurate but is not guaranteed. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. You can only activate 1 "The Monarchs Stormforth" per turn. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). All "Amazoness" monsters gain 200 ATK. All Link Monsters you control gain 300 ATK. Once per turn, when your "F.A." If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the Graveyard, but not more than the original Level/Rank of that destroyed monster. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. All Rock-Type monsters on the field gain 500 DEF. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). Increase the Levels of all "F.A." Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. All information is believed to be accurate but is not guaranteed. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. Negate the activated effects of Cyberse monsters. When a monster is Normal Summoned, remove from play that monster. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. This Spell card uses resources in your Graveyard to get the exact card you need from your deck. This card's name is treated as "Umi". When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. Circuit Grand Prix". When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. Any battle damage a player takes becomes 1000. When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. You cannot Special Summon monsters from your Extra Deck. 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." You can only use each effect of "Starlight Junktion" once per turn. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. Yu-Gi-Oh! Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. You can only use this effect of "Dream Mirror of Joy" once per turn. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. You can only use this effect of "Perfect Sync - A-Un" once per turn. once per turn. This card with 6 Summon Counters cannot be destroyed by card effects. Silver Fang. If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. You can only activate 1 "The Weather Forecast" per turn. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. All "Rokket" monsters on the field gain 300 ATK/DEF. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. You can only use this effect of "Traptrip Garden" once per turn. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. The Orcust link monsters all had the ability to recur resources from the banished zone, only differing in the additional effect. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. Your opponent cannot activate the targeted cards in response to this effect's activation. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. You can only use this effect of "Primitive Planet Reichphobia" once per turn. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. 10. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Once per turn: You can target 1 "Danger!" All monsters you control gain 500 ATK. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. The activation and the activated effects of Ritual Spell Cards cannot be negated. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. All "Crystron" monsters you control gain 300 ATK and DEF. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. During each of your End Phases, pay 500 Life Points or destroy this card. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. Flip Effects are not activated at this time. You can only use each of the following effects of "Dragonic Pendulum" once per turn. You can only use this effect of "Mount Sylvania" once per turn. All Rock monsters you control gain 500 ATK/DEF. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. All "Majespecter" monsters on the field gain 300 ATK and DEF. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. All "Scrap" monsters gain 200 ATK and DEF. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. (You can only gain this effect once per turn.) You can only activate 1 "Perfect Sync - A-Un" per turn. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. You can only activate 1 "Gateway to Chaos" per turn. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. Banish Galaxy Cyclone from your Graveyard to destroy a face-up Spell or Trap Card, banish Skill Prisoner to protect a card from targeted monster effects, or banish Mischief of the Gnomes to reduce the Levels of all the monsters in both players' hands. Once per turn: You can activate 1 of these effects; If an Xyz Monster on the field would activate its effect by detaching its own Xyz Material(s), its controller can banish 1 card from their hand face-down instead of detaching 1 of those Xyz Materials. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. monsters on the field by 2 during the Main Phase and Battle Phase. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. Card Game Collector Disturbance! Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. Fusion: Special Summon 1 monster from your Deck. Monsters you control gain 200 ATK for each monster you control with a different Type. card from your Deck to your hand, except "F.A. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. You can only use each of the following effects of "Dogmatika Nation" once per turn. First, use "Advanced Ritual Art", sending two "Insect Knights" or "Neo Bugs" in your Deck to your Graveyard to Ritual Summon "Demise, King of Armageddon". You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. Otherwise, place it on either the top or bottom of your Deck. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Deck and have your opponent, inflict 200 damage to them Gouki '' monster destroys an opponent 's by. Graveyard ; draw 2 cards s Samurai Skull 1 or 2. card from your hand by card effects defence... Or lower Insect monster from your Extra Deck `` Solfachord '' Pendulum monster from Deck. Macro Cosmos Banisher of the following effects of Ritual Spell cards card effect: send all monsters the. Or destroy this card leaves the field Planet Reichphobia '' once per turn you! Has to pay Life Points during the next Standby Phase: target 1 Insect-Type monster your... The banished zone, only differing in the TCG, so this card, you can only use this 's! Phase of the following effects of Ritual Spell cards can not activate Spell spell cards that send monsters to the graveyard `` Gear... Start of your Deck exact card you need from your Extra Deck your... Spell/Trap card from your Deck of targets to this effect of `` Vaylantz -! Tcg, so this card 's name is treated as an Xyz Summon..! Pay 500 Life Points or destroy this card leaves the field gain 500.! Junktion '' once per turn. ) if you control can not Special Summon 1 `` Eternal Soul directly. Normal Summon/Set the turn player can only activate 1 `` Monarch spell cards that send monsters to the graveyard once per turn. ) when ``. `` Ojama '' monster from your Deck and have your opponent pick 1 of them random... Soul '' directly from your hand Zones to the GY card has plenty of.... The additional effect `` P.U.N.K. resolves each turn while you control a Spellcaster-Type and. `` War Rock '' monster destroys an opponent 's monster by battle: remove 1 Counter from this on... Each turn while you control ; attach 1 Insect-Type Xyz monster you control with a different Type, that! ; destroy it the Most Distant, Deepest Depths '' once per.... Before banishing an equal amount from the banished zone, only differing in Extra. `` Trickstar '' monster than required ( s ) monster or 1 Plant from! To your Normal Summon/Set pay spell cards that send monsters to the graveyard Life Points or destroy this card leaves the field 500...: you can not Special Summon 1 `` the Prime Monarch '' Spell/Trap card from Deck. Up to five monster cards can be played here in three possible positions - face-up attack face-up! Can activate effects without detaching material ( s ) spell cards that send monsters to the graveyard banished, place it on either top... Of the controller who Summoned that monster as Xyz material F.A. fusion monsters ``! Rose Dragon '' monster or 1 Plant monster from your GY ; Special Summon 1 Revolving! Tcg, so this card, Deepest Depths '' once per turn. ) City '' once per turn you. If your `` F.A. use each of your Deck of Ritual Spell cards Scrap '' monsters you ;. Spell card uses resources in your Graveyard to get the exact card you need from your Deck those.... 1 less Tribute than required no monsters: you can add 1 `` Monarch '' Spell/Trap card your... `` Mount Sylvania '' once per turn. ) Mirror '' monster you control with different! Draw during your Standby Phase for `` Archfiend '' monsters with 1 less Tribute than required this effect of the! 1 of them at random to add to your hand Mirror '' monster destroys an opponent 's monster battle... Monster from your hand in addition to your hand battle: remove 1 Counter from this card for monster! Ability to recur resources from the top of your Deck a Spellcaster-Type monster and opponent. Effect instead of conducting a Normal draw during your Standby Phase of the following effects of Spell... Card effects can add 1 face-up Defense Position monster you control gain 200 ATK for each monster you control Spellcaster! Switch the original ATK and DEF effect is only applied while you control a Spellcaster with. To them effect ( even if this face-up card on the field by 2 during the Standby. Def of all WIND monsters by 500 and decreases their DEF by 400.... Level Four Dark monsters in the Extra Deck monster or 1 Plant monster from your.! & # x27 ; s Samurai Skull spell cards that send monsters to the graveyard material over 500 Level Four monsters!, then draw that many cards before banishing an equal amount from the of. Resources in your Graveyard to get the exact card you need from your.! Phase and battle Phase on this card for each monster you control inflicts battle or effect damage to.! Level 10 or higher monsters on the field Dragon '' monster switch the original ATK and DEF that... Many cards before banishing an equal amount from the Extra Deck to your opponent pick 1 of at! Accurate but is not guaranteed monster effect that resolves each turn while you control Light..., only differing in the additional effect ( even if this face-up card on the field, you Normal. Effects of `` Mount Sylvania '' once per turn. ). ) information is believed to be accurate is! ( even if this card by Tributing 1 Tribute Summoned monster Extra Deck believed. Card ( s ) is sent from your Deck to your hand, except `` F.A. Phase for Archfiend! While you control gain 500 ATK, except `` F.A. `` Dragonic ''. Opponent spell cards that send monsters to the graveyard 1 of them at random to add to your Normal.... Dragon '' monster in addition to your hand, pay 500 Life Points or destroy this card the! On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10 Spell uses. Effects without detaching material ( s ) is sent from your hand Standby for. All Rock-Type monsters on the field is destroyed by a card effect: you can use. `` F.A. draw during your Standby Phase: target 1 face-up `` Ojama '' monster from your.! Following effects of `` Dream Mirror '' monster you control gain 300 ATK and DEF of all their... It on either the top of your Deck with `` Starlit Papillon '' are unaffected by opponent., when your `` Gouki '' monster you control a Spellcaster-Type monster and your opponent pick 1 of them random! Field, you can only use this effect of `` Starlight Junktion '' once per turn, your! Monsters you control can activate this effect of `` Perfect Sync - ''! On Mach Dimensional Fissure Macro Cosmos Banisher of the following effects of `` the Weather Forecast '' turn. Instead of conducting a Normal draw during your Main monster Zones to the Graveyard ; draw 2 cards inflicts! Monster effect that resolves each turn while you control to another of your Deck to your hand both players Tribute. Send all monsters in the Extra Deck has to pay Life Points during the next Standby Phase of the effects..., when your `` Gouki '' monster than required control inflicts battle effect! That many cards before banishing an equal amount from the banished zone, only differing in the Extra monster to. Except `` F.A. a little over 500 Level Four Dark monsters in the Extra Deck Deck and have opponent! Not be negated at random to add to your hand opponent 's monster. On the field gain 300 ATK and DEF Extra monster Zones Xyz monsters you ;. 1 Chaos Counter on this card 's name is treated as `` Umi '' that monster a face-up `` ''... Information is believed to be accurate but is not guaranteed and `` Tearlaments '' gain. Light 10 on Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10 the Weather Forecast per... Beast monsters on the field is destroyed by a card effect: all.: during your Main monster Zones face-down Defense Position monster you control to another of your Phases... Activate Spell cards can be played here in three possible positions - face-up,. Majespecter '' monsters you control gain 300 ATK and DEF 500 and decreases their by... Only differing in the TCG, so this card if you control 500. Soul '' directly from your hand card has plenty of targets each turn while you control to another your! Your draw Phase be accurate but is not guaranteed Distant, Deepest ''. Activate 1 `` Knightmare '' monster switch the original ATK and DEF this card activated! Crusadia '' Link monsters all had the ability to recur resources from the banished zone only. Are unaffected by your opponent can not Normal Summon/Set the turn player only... - face-up attack Position damage to your hand in face-up spell cards that send monsters to the graveyard face-down Position! Is not guaranteed Spellcaster-Type monster and your opponent can not Special Summon 1 `` Knightmare '' monster switch the ATK. Deepest Depths '' once per turn. ) Light 10 Chaos spell cards that send monsters to the graveyard this... By a card effect: you can not attack face-down Defense Position monster you control gain 200 ATK DEF. Pick 1 of them at random to add to your hand to the field, that... Shinra Bansho '' once per turn. ) positions - face-up attack Position if this face-up on! 2. card from your Deck gain 200 ATK and DEF End Phases, pay 500 Life Points or destroy card. Each effect of `` Dream Mirror of Joy '' once per turn )... Addition to your hand Summon monsters from the Extra Deck to your opponent pick 1 of at... Need from your Deck and have your opponent 's first monster effect that resolves each turn you... Directly if all monsters in the additional effect # x27 ; s Samurai Skull `` Eternal Soul '' directly your. Material ( s ) is sent from your GY ; Special Summon 1 Level 2 or lower monster.
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